In order for children to not struggle with trying to memorize math facts, help them gain a clear visual image for each number before starting computation. Number symbols mean nothing to most children but seeing dot patterns show them what the number symbols represent.
Full color & two-sided lamination for extra durability. Cards are 4.25" x 2.75".
First, play the dot games that will teach children visually how many each number is. When children can glance at an arrangement of dots and just know instantly how many dots there are, they understand what each number symbol really means.
Next, when dots are arranged in ways that show (don’t tell) combinations of numbers, children will gain a visual background for adding and subtracting. For instance, if you have a dot pattern with two dots near each other and three a little over from the first two, the children will see that 2 dots and 3 dots are 5 dots. Later when they see “2 + 3 =” their visual memory will recall the arrangement of colorful dots they played with earlier. So when they come to formal computation, what they will do is actually visualize the answer rather than memorizing or counting on fingers. These games are designed to be used with Right-Brained Addition & Subtraction. They are color-coded and provide a fun, memorable way to learn math facts. Directions on how to use the cards are included in the pack.
Global children will benefit greatly from building a visual base to understand where each number falls in relation to other numbers. We’ve spent some time using dot cards to build a visual memory bank of how many each number is, of which combinations of numbers equal each target number, and now we will move on. For these games let’s use a different kind of number card. Help children gain a clear visual image for each number using Five Frame Dot Cards. Number Symbols mean nothing to most children, but seeing dot patterns show them what the number symbols represent.
I personally prefer the Five-Frame Dot Cards because when you make an array of numbers in rows of five instead of ten, the result is quite a few benefits. One benefit is that the five-frame reveals wonderful patterns in numbers. Another is that we use fives for so many things in life. We have five fingers, five toes, we read an analog clock (do they still make those?) in increments of five minutes, etc. Another less obvious benefit of placing numbers in Five-Frames is that it provides another great opportunity for visual imprinting for computation.
Note the patterns that exist in the columns. 1 and 6 alternate rows, as do 2 and 7, 3 and 8, 4 and 9 and finally 5 and 0. To add five to a number you just pick the number just below it (ie: 3+5=8, which is found just under the 3). To add 10 to a number, just jump down two rows. 4+10=14, which is just below the 9 on the Five-Frame.frame reveals wonderful patterns in numbers. Another is that we use fives for so many things in life. We have five fingers, five toes, we read an analog clock (do they still make those?) in increments of five minutes, etc. Another less obvious benefit of placing numbers in Five-Frames is that it provides another great opportunity for visual imprinting for computation.
Seeing the numbers arrayed in this fashion is going to help your child in thinking about numbers.
But for now, let’s go back to dots instead of numbers and play some games!
If you make some Five-Frame dot cards, you may play the same games you played with the other dot cards. Numbers are anchored to 5 and to 10 in this two-row dot card. Study this first dot card that shows 7. Notice that the dots on the top row are blacked in, plus two more dots on the next row. Children can learn rather quickly that the top row is like the five fingers on their left hand, while the second row is like the five fingers on their right hand. So, the 7 in the Five-Frame is like one hand and two more fingers. The visual background the child will gain is that 7 is 2 more than five and 3 less than 10. You will be letting your child gain a visual background for how each number relates to the numbers around it.
In the next dot card, 4 is shown. You can see 4 anchored to both 5 and 10. 4 is one less than 5, and you need six more to get to 10. Relate this dot card to your child’s hands by having him show you four fingers up on his left hand, but not his thumb, nor any fingers on his right hand.
Turn the child loose to play memory or war or go fish with another child, or play with him. Try to limit the teaching moments and just let the child have a lot of experience focusing on playing the games because as he’s playing, he will be storing up a wealth of visual information about numbers! Visuals and play are great ways to help your child love learning!